Work with
- One subject, centered, filling most of the frame
- A clean outline against a plain background
- Even lighting with no hard shadow across the subject
- A three-quarter view that shows the sides
- At least 1024 px on the long edge
Img3D turns one image into a 3D asset. Upload a product shot, a render, or a clean photo, and the workspace returns a GLB model you can orbit and measure in the same browser tab. The local tools never upload your files; the generation step is the one part that talks to a server.
Free daily allowance. No account, no card, no sign-in.
A single-image pipeline reads the silhouette more than anything else, so the input decides most of the output quality.
More examples sit in the source image gallery on the main workspace page.
Generation runs on a shared GPU, so Img3D caps it: every caller address gets a daily allowance, and addresses behind the same network share that allowance. The viewer, converter, texture, scale, and image workspaces are browser-local and are not capped at all.
The allowance is charged before the GPU step. If a run fails after that step, the first such failure in a window is returned to your allowance automatically, so one broken run does not cost you the day.
People search these as separate phrases, but they ask for the same thing: a 2D image in, a polygonal asset out. Img3D covers that path for objects and props. If your input is a photo of a person or a portrait and you want a hosted editor rather than a browser-local workspace, the Photo3D sibling site runs that pipeline.
Honest limits: a single image cannot reveal geometry that is hidden behind the subject, so the back of the model is inferred rather than measured. The output is a mesh with a material, not a rigged, retopologized, or parametric model. For watertight print geometry, treat the result as a starting shape and finish it in a modeling or sculpting tool.
Photo3D is our sibling site for photo to 3D work. It runs a hosted image to 3D model flow with a free entry point, which suits portrait, pet, and product photos where you want a finished viewer page rather than a local GLB check.
Yes. Generation is free and capped by a daily GPU allowance shared across the addresses behind your network. No account is needed anywhere on the site.
A GLB file. You can open it in the local viewer, then plan the route to OBJ, FBX, STL, PLY, glTF, or USDZ in the converter workspace.
Generation runs on a shared GPU queue, so a run takes a few minutes rather than seconds, and the queue can be busy at peak times.
The allowance is charged before the GPU step. When a run fails after that step, the first such failure in a window is returned to your allowance automatically.